This is a pair of officially-licensed NFL games for iPhone / iPod / iPad that I made at work.

Featuring all 32 teams, some quality high-scoring ball-flicking action, and of course many shiny effects by yours truly.

App Store Links

NFL Flick Quarterback

NFL Flick Quarterback HD (for iPad)

NFL Flick Kicker

NFL Flick Kicker HD (for iPad)

Screenshots

NFLQB001NFLQB002

NFLK001NFLK002

It’s Screenshot Saturday time! This is another mockup for Elizabeth Shoots Ghosts. I’ve revamped the graphics quite significantly since the last mockup I posted.

2012-01-14

The results were announced for Ludum Dare 22, for which I created Split Party.

The game was voted joint 6th overall, and joint 3rd in the Fun category. That’s made my day! Thanks to everyone who voted, and congrats to the winners. Go check out some of the games.

I did an interview for Quote Unquote, a website that interviews indie game developers.

There’s a load of my concept art, mockups and abandoned (or “on hold”) project screenshots at the end of the interview, too!

Quote Unquote – The Last and Final Word: Craig Forrester

I do a lot of sketching and stuff, and am aiming to post more of it on here. This one’s a concept for the living area of a yacht.

2012-01-03 Yacht Living Area 2012-01-04 Yacht Living Area 2

This is a small puzzle game made for the 22nd Ludum Dare 48 hour competition, the theme of which was “alone”.

Rotate the blocks to separate them from their friends of the same colour.

There are only ten levels, mainly because the puzzle mechanics turned out to be a bit limiting when it came to designing levels. But, I’m really happy with how it turned out anyway. The levels that are there should be fun to play through, and it’s a complete, polished game.

Download here (1.33mb)

The game’s Ludum Dare page is here.

Screenshots

Screenshot2

Screenshot1Screenshot5

This weekend I’m working on a game for the Ludum Dare 48 hour game making competition. The theme is ‘alone’, which initially sounded pretty gloomy to me – so I’m making something as bright and colourful as possible.

My initial idea was to reverse the classic puzzle game mechanic of matching things of the same colour, and make the goal to split colours up instead. I realised in the shower (where all my best thinking is done) that as a never-ending puzzle game (like Bejeweled or Puyo Puyo), the mechanic would be pretty limited. Clearing individual blocks presents very few chaining opportunities, and I think would get pretty messy.

I’m now doing something quite similar in structure to the great Clockwiser.  It’s predefined puzzles, but the same goal – stop all blocks of the same colour from touching each other.

2011-12-18 Day 1

It’s going well so far. The main remaining tasks are progression through the game, audio, and more levels.

I highly recommend everyone buys Pullblox (Pushmo in the US), a rather lovely puzzle game available on the 3DS eShop.

It has a level editor so if I make any decent levels, I’ll collect them in this post.

Super-size levels, and levels containing manholes and pullout switches, can only be played once you’ve unlocked those features yourself (about halfway through the game).

Battenberg

Naturally, a game this colourful requires a battenberg level.

TrixieTreasure

A puzzle made from a Trixie Treasure sprite (though not the sprite used in TTFF).

SkyTower

This level is mainly designed to feel like a bit of an epic climb. Make sure to build decent foundations and pull out as much stuff as possible at the base.

Wario

A tribute to one of my all-time favourite games, Wario Land.

FlyingRooster

Another Game Boy game tribute, this time Link’s Awakening.

Boxart

It’s December! Johnny Platform Saves Christmas is two years old. To celebrate, I’m releasing the game as a free PC download. The download is available on the game’s page.

I’ve avoided releasing XNA games on PC until now, having heard plenty of stories about them being awkward to get running, requiring the XNA and .NET runtimes. This is true for JPSC also, but I’ve used the oldest versions of those that I can, so hopefully will avoid too many issues.

Merry Christmas!

Thought it’d make a change to post something! This evening I listened to a lot of pogo mixes and went a bit sketch-happy.

SketchHappy

Plenty of Trixie, a bit of Troy, and some other potential characters for Trixie Treasure.