Thought I’d celebrate the release of Fez with a bit of painting. A great game! Though I must admit I’m stumped when it comes to collecting the last few things. I’m sure I’ll figure it out, though.

I thought I’d post these 3D models from a puzzle game I was prototyping a while ago, Workchunk. I think that project’s probably dead now – though I’d like to bring the character back for another game in the future. I made the models in Wings3D. With the exception of the bomb’s fuse, they only [...]

More moody Lizzy concept art.

Here’s more concept art for Elizabeth Shoots Ghosts! Lizzy’s got a bad feeling about this. The in-game art is ticking along, but it’s mostly rough first-pass stuff, so not worth posting here yet.

Elizabeth arrives at the gates to her father’s grounds. Why are they locked?

I do a lot of sketching and stuff, and am aiming to post more of it on here. This one’s a concept for the living area of a yacht.

Thought it’d make a change to post something! This evening I listened to a lot of pogo mixes and went a bit sketch-happy. Plenty of Trixie, a bit of Troy, and some other potential characters for Trixie Treasure.

This is a test for the art style for Trixie Treasure cutscenes. Trix uses the satellite phone to talk to Troy, who does research and organisation.

Just one of her many methods of transport, in fact. I traced the car!

A pixel triptych that I did a while ago to commemorate an excellent holiday to Tokyo.