Trying to keep up the Screenshot Saturday thing! It’s just a mockup really, but the game does exist. I’m doing art, and Ricky Haggett / Kommander Klobb is doing code. The design just makes itself up as we go.

Well tomorrow is Christmas so I’m not gonna post stuff then. I added a glow effect around the coloured tiles that the bots need to get too. Oh yeah! Merry Christmas!

Thought I’d try and get into the habit of posting more on this here website, so I’ll try stealing Screenshot Saturday from Twitter. Currently back working on UpBot Goes Up, hoping to finish it in January. So here’s a screenshot, even though it doesn’t really show anything new – all of the in-game stuff has [...]

Do you spend every waking minute pondering how UpBot Goes Up came to be? Do you crave to unravel the mysteries behind the game? Who thought of it,  when, why, and what does DownBot do? Look no further, ladies and gentlemen! Bateleur, creator of the Flash-based version of the upcoming puzzle game UpBot Goes Up, [...]

Treasure Treasure: FFEE is now available on the Xbox Live marketplace, in the Indie Games section! Here is a link. There’s also a trailer:

With any luck Treasure Treasure: FFEE will be out on Xbox Live Indie Games pretty soon. To celebrate here are some more screenies, you lucky people!

So UpBot will be finished at some point in the future – but in the meantime I’m making an Xbox Live Indie Games version of Treasure Treasure! It’s a fairly straightforward port, no fancy colours or HD remix or anything, but as the name suggests there will be one or two extra bits. Here’s the [...]

Problem: My upcoming game UpBot Goes Up relies a lot on colour to distinguish the different robots from each other. This can present a big problem to colour-blind gamers, something that is overlooked far too often by developers. Here’s an example screenshot from UpBot, with the normal version first followed by simulations of three types [...]

I am excited to announce: UpBot Goes Up! It’s an Xbox Live Indie Game that I’m working on with LeFishy and Bateleur, who I met at TIGJam UK, a get-together of people from TIGSource. The plan is for three versions; XBLIG, iPhone and Flash. It’s a retro style puzzle game – that means simple mechanics, [...]