<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ishisoft</title>
	<atom:link href="http://ishisoft.com/feed" rel="self" type="application/rss+xml" />
	<link>http://ishisoft.com</link>
	<description>portfolio for Craig Forrester</description>
	<lastBuildDate>Mon, 14 May 2012 19:04:44 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Ludum Dare 23 Results</title>
		<link>http://ishisoft.com/archives/930</link>
		<comments>http://ishisoft.com/archives/930#comments</comments>
		<pubDate>Mon, 14 May 2012 19:04:44 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[This Precious Land]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=930</guid>
		<description><![CDATA[The results for Ludum Dare 23 were announced. My game This Precious Land came 6th! Thanks to everyone who voted! I&#8217;ve been avoiding showing too much of the later stages of the game, as the fun of it is discovering how the game works through playing. But here&#8217;s my perfect landscape, I think.]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.ludumdare.com/compo/ludum-dare-23/?action=top">results for Ludum Dare 23 were announced</a>. My game <a href="http://ishisoft.com/archives/884">This Precious Land</a> came 6th! Thanks to everyone who voted!</p>
<p>I&#8217;ve been avoiding showing too much of the later stages of the game, as the fun of it is discovering how the game works through playing. But <a href="http://ishisoft.com/wp-content/uploads/2012/04/Idyll.png">here&#8217;s</a> my perfect landscape, I think.</p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/930/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ludum Dare Postmortem</title>
		<link>http://ishisoft.com/archives/900</link>
		<comments>http://ishisoft.com/archives/900#comments</comments>
		<pubDate>Thu, 26 Apr 2012 18:14:06 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[This Precious Land]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=900</guid>
		<description><![CDATA[I thought I&#8217;d write a quick postmortem of my recent Ludum Dare entry, This Precious Land. For those who don&#8217;t know, Ludum Dare is a 48-hour game creation competition. A theme is given at the start of the time, and all art, audio and code must be created in the time frame by one person. [...]]]></description>
			<content:encoded><![CDATA[<p>I thought I&#8217;d write a quick postmortem of my recent Ludum Dare entry, <a href="http://ishisoft.com/archives/884">This Precious Land</a>. For those who don&#8217;t know, Ludum Dare is a 48-hour game creation competition. A theme is given at the start of the time, and all art, audio and code must be created in the time frame by one person. (There&#8217;s also a 72-hour team version of the competition with less strict rules).</p>
<p><strong>The Invaluable Shower (or &#8211; Keep it Simple)</strong></p>
<p>I woke up to the theme &#8211; Tiny World &#8211; on the Saturday morning (I live in the UK so the competition fits nicely with my time zone and takes place across two solid days). I started sketching some ideas and stuff, and settled on the idea of doing some sort of puzzle game set on a tiny cube. As the engine I&#8217;m using is 2D only, I was thinking along the lines of showing various isometric views of the cube on the screen, to show all sides of it at once. I did some mockups.</p>
<p><a href="http://ishisoft.com/wp-content/uploads/2012/04/TinyWorld.jpg"><img class="aligncenter size-medium wp-image-904" title="TinyWorld" src="http://ishisoft.com/wp-content/uploads/2012/04/TinyWorld-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Then I thought it all over in the shower and came to the sensible conclusion that I was overcomplicating the whole thing. Not only would the co-ordinates and stuff be a pain to manage, and the rendering awkward, but I&#8217;d have to draw objects from quite a few angles each for the various views involved.</p>
<p>So I stripped it right down to a simple single-plane isometric game. Once dressed and back to work I was able to get the basic grid system and rendering done really quickly. Then I could move onto gameplay.</p>
<p>The majority of my <a href="http://ishisoft.com/archives/625">previous Ludum Dare entry</a> was also thought up in the Saturday morning shower. Which brings me to..</p>
<p><img class="aligncenter size-full wp-image-906" title="Nature01" src="http://ishisoft.com/wp-content/uploads/2012/04/Nature01.png" alt="" width="64" height="58" /> <strong>Take it Easy</strong></p>
<p>I&#8217;m a firm believer in giving my subconcious time to process things while I&#8217;m doing other stuff. It&#8217;s amazing what you can come up with when you&#8217;re not trying. So even during a short competition, I like to have the aforementioned long shower, go for walks, cook and eat properly, and go to sleep at the normal time on Saturday night. As well as having time to step away from the game and think it over, it makes the whole weekend generally more enjoyable. Less chance of burning out.</p>
<p><img class="aligncenter size-full wp-image-907" title="Nature02" src="http://ishisoft.com/wp-content/uploads/2012/04/Nature02.png" alt="" width="64" height="58" /></p>
<p><strong>No Distractions</strong></p>
<p>I spent most of Saturday at the Coventry Ludum Dare jam. In the end there was only two of us. I tried to connect the laptop to the wifi there, but it wasn&#8217;t happy with it for some reason. This actually worked out extremely well, as I just got in the zone and made tons of progress when it was most important. After about 8 hours at the jam I went home with a mostly playable game, and added the rest of the content pretty comfortably on Saturday evening and Sunday morning.</p>
<p><img class="aligncenter size-full wp-image-908" title="Nature03" src="http://ishisoft.com/wp-content/uploads/2012/04/Nature03.png" alt="" width="64" height="64" /></p>
<p><strong>Vague Design</strong></p>
<p>I didn&#8217;t have a solid idea of how the game would play before I was almost finished with it. To be honest, I actually prefer to work this way, and in a 48-hour competition it&#8217;s pretty much necessary anyway. In the case of This Precious Land though, it meant I never came up with an actual in-game goal for the player to aim for.</p>
<p>I considered a few different possibilities: some sort of scoring system; a threat of some kind which acts as a time limit; in-game opponents or something. In the end the easy option was to leave the game as a sandbox where the player just creates a landscape they are proud of. I quite like the optimistic vibe behind this goal, and the freedom it offers the player &#8211; I found I enjoyed setting myself challenges to try within the game, for example creating an entirely non-military village, or only using forest tiles, and not leaving any poor-looking level 1 tiles on the grid at the end.</p>
<p>So luckily I think it turned out OK, although it could have fallen apart towards the end just as easily.</p>
<p><img class="aligncenter size-full wp-image-909" title="Nature04" src="http://ishisoft.com/wp-content/uploads/2012/04/Nature04.png" alt="" width="64" height="64" /></p>
<p><strong>Lack of Testing</strong></p>
<p>I didn&#8217;t make any plans for testing the game, and it basically got none. <a href="https://twitter.com/#!/Draknek">Draknek</a> played it very briefly during the jam on Saturday, and we talked about the design while I was working on it, but other than that no-one else saw it.</p>
<p>Bugs-wise there wasn&#8217;t an issue, as I managed to keep the code pretty solid throughout. The game could have done with more balancing, though. There are a lot of values kicking around in the game &#8211; resource costs for building tiles, the resources gained from harvesting them,  the size of the grid, etc. I just had to make educated guesses about what would work.</p>
<p>Originally the jam was intended to take place on both days of the weekend, and with more people involved, which would have helped. I could also have turned to the internet for testing, but I think seeing people play the game in person is far more useful.</p>
<p><img class="aligncenter size-full wp-image-910" title="Nature05" src="http://ishisoft.com/wp-content/uploads/2012/04/Nature05.png" alt="" width="64" height="76" /></p>
<p><strong>Overall</strong></p>
<p>I&#8217;m really proud with how the game turned out. Other people seem to be enjoying it so far too! I&#8217;m looking forward to the next Ludum Dare, and in the meantime there are <a href="http://www.ludumdare.com/compo/ludum-dare-23/?action=preview">1400 other entries</a> to play.</p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/900/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>This Precious Land</title>
		<link>http://ishisoft.com/archives/884</link>
		<comments>http://ishisoft.com/archives/884#comments</comments>
		<pubDate>Sun, 22 Apr 2012 20:11:06 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[This Precious Land]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=884</guid>
		<description><![CDATA["Learn the workings of nature, and make us proud of This Precious Land."]]></description>
			<content:encoded><![CDATA[<p>&#8220;Learn the workings of nature, and make us proud of This Precious Land.&#8221;</p>
<p>This is a sandbox construction game / toy, created for for the 23rd Ludum Dare 48 hour competition, the theme of which was &#8220;tiny world&#8221;.</p>
<p>The goal is just to make a landscape you feel proud of*! It works a bit like Triple Town, with some Settlers influences too. Use a bit of experimentation and trial-and-error to learn how the game&#8217;s rules work, and then try and make whatever landscape you feel like.</p>
<p>Or, place tiles randomly and see what happens! It&#8217;s quite therapeutic to watch the world slowly build up.</p>
<p><strong><a href="http://ishisoft.com/wp-content/uploads/2012/04/ishisoft_this_precious_land.zip">Download here (722KB)</a></strong></p>
<p>The game&#8217;s Ludum Dare page is <a href="http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=8804">here</a>.</p>
<h2>Screenshots</h2>
<p><a href="http://ishisoft.com/wp-content/uploads/2012/04/Screenshot2.png"><img class="aligncenter size-medium wp-image-892" title="Screenshot2" src="http://ishisoft.com/wp-content/uploads/2012/04/Screenshot2-300x168.png" alt="" width="300" height="168" /></a><a href="http://ishisoft.com/wp-content/uploads/2012/04/Screenshot1.png"><img class="aligncenter size-medium wp-image-891" title="Screenshot1" src="http://ishisoft.com/wp-content/uploads/2012/04/Screenshot1-300x168.png" alt="" width="300" height="168" /></a><a href="http://ishisoft.com/wp-content/uploads/2012/04/Screenshot3.png"><img class="aligncenter size-medium wp-image-893" title="Screenshot3" src="http://ishisoft.com/wp-content/uploads/2012/04/Screenshot3-300x168.png" alt="" width="300" height="168" /></a></p>
<p>*not having a proper in-game goal is a little bit of a cop-out.. but this was the best way to balance the game in the remaining time. And I like the sentiment behind being proud of something, anyway.</p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/884/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fez Fanart</title>
		<link>http://ishisoft.com/archives/872</link>
		<comments>http://ishisoft.com/archives/872#comments</comments>
		<pubDate>Sun, 15 Apr 2012 15:09:12 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Painting]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=872</guid>
		<description><![CDATA[Thought I&#8217;d celebrate the release of Fez with a bit of painting. A great game! Though I must admit I&#8217;m stumped when it comes to collecting the last few things. I&#8217;m sure I&#8217;ll figure it out, though.]]></description>
			<content:encoded><![CDATA[<p>Thought I&#8217;d celebrate the release of <a href="http://marketplace.xbox.com/en-GB/Product/Fez/66acd000-77fe-1000-9115-d802584109c0?noSplash=1">Fez</a> with a bit of painting. A great game! Though I must admit I&#8217;m stumped when it comes to collecting the last few things. I&#8217;m sure I&#8217;ll figure it out, though.</p>
<p><a href="http://ishisoft.com/wp-content/uploads/2012/04/Fez1.jpg"><img class="aligncenter size-full wp-image-876" title="Fez" src="http://ishisoft.com/wp-content/uploads/2012/04/Fez1.jpg" alt="" width="473" height="695" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/872/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Workchunk 3D Models</title>
		<link>http://ishisoft.com/archives/856</link>
		<comments>http://ishisoft.com/archives/856#comments</comments>
		<pubDate>Fri, 23 Mar 2012 19:21:45 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Workchunk]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=856</guid>
		<description><![CDATA[I thought I&#8217;d post these 3D models from a puzzle game I was prototyping a while ago, Workchunk. I think that project&#8217;s probably dead now &#8211; though I&#8217;d like to bring the character back for another game in the future. I made the models in Wings3D. With the exception of the bomb&#8217;s fuse, they only [...]]]></description>
			<content:encoded><![CDATA[<p>I thought I&#8217;d post these 3D models from a puzzle game I was prototyping a while ago, Workchunk. I think that project&#8217;s probably dead now &#8211; though I&#8217;d like to bring the character back for another game in the future.</p>
<p>I made the models in Wings3D. With the exception of the bomb&#8217;s fuse, they only use vertex colours and screenspace environment maps.</p>
<p><a href="http://ishisoft.com/wp-content/uploads/2012/03/2011-05-24-Vertex-Colours.png"><img class="aligncenter size-medium wp-image-857" title="2011-05-24 Vertex Colours" src="http://ishisoft.com/wp-content/uploads/2012/03/2011-05-24-Vertex-Colours-179x300.png" alt="" width="179" height="300" /> </a><a href="http://ishisoft.com/wp-content/uploads/2012/03/2011-05-25-Coin.png"><img class="aligncenter size-medium wp-image-858" title="2011-05-25 Coin" src="http://ishisoft.com/wp-content/uploads/2012/03/2011-05-25-Coin-277x300.png" alt="" width="277" height="300" /></a><a href="http://ishisoft.com/wp-content/uploads/2012/03/2011-05-24-Vertex-Colours.png"> </a><a href="http://ishisoft.com/wp-content/uploads/2012/03/2011-06-05-Gem-and-Bomb.png"><img class="aligncenter size-medium wp-image-859" title="2011-06-05 Gem and Bomb" src="http://ishisoft.com/wp-content/uploads/2012/03/2011-06-05-Gem-and-Bomb-300x182.png" alt="" width="300" height="182" /></a><a href="http://ishisoft.com/wp-content/uploads/2012/03/2011-05-24-Vertex-Colours.png"><br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/856/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Bit of Johnny Platform History</title>
		<link>http://ishisoft.com/archives/846</link>
		<comments>http://ishisoft.com/archives/846#comments</comments>
		<pubDate>Tue, 20 Mar 2012 18:08:47 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Johnny Platform (Series)]]></category>
		<category><![CDATA[Johnny Platform's Biscuit Romp]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=846</guid>
		<description><![CDATA[Today I stumbled across this historic image on an old SD card. These are the original bourbon biscuits that inspired the biscuit theme of Johnny Platform&#8217;s Biscuit Romp!]]></description>
			<content:encoded><![CDATA[<p>Today I stumbled across this historic image on an old SD card.</p>
<p><a href="http://ishisoft.com/wp-content/uploads/2012/03/IMG_0791.jpg"><img class="aligncenter size-medium wp-image-847" title="DIGITAL IMAGE" src="http://ishisoft.com/wp-content/uploads/2012/03/IMG_0791-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>These are the original bourbon biscuits that inspired the biscuit theme of Johnny Platform&#8217;s Biscuit Romp!</p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/846/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Anyone There?</title>
		<link>http://ishisoft.com/archives/838</link>
		<comments>http://ishisoft.com/archives/838#comments</comments>
		<pubDate>Mon, 05 Mar 2012 22:46:31 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Elizabeth Shoots Ghosts]]></category>
		<category><![CDATA[Painting]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=838</guid>
		<description><![CDATA[More moody Lizzy concept art.]]></description>
			<content:encoded><![CDATA[<p>More moody Lizzy concept art.</p>
<p><a href="http://ishisoft.com/wp-content/uploads/2012/03/2012-03-05-Cave.jpg"><img class="aligncenter size-medium wp-image-840" title="2012-03-05 Cave" src="http://ishisoft.com/wp-content/uploads/2012/03/2012-03-05-Cave-300x239.jpg" alt="" width="300" height="239" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/838/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Driveway</title>
		<link>http://ishisoft.com/archives/710</link>
		<comments>http://ishisoft.com/archives/710#comments</comments>
		<pubDate>Thu, 01 Mar 2012 00:42:02 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Elizabeth Shoots Ghosts]]></category>
		<category><![CDATA[Painting]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=710</guid>
		<description><![CDATA[Here&#8217;s more concept art for Elizabeth Shoots Ghosts! Lizzy&#8217;s got a bad feeling about this. The in-game art is ticking along, but it&#8217;s mostly rough first-pass stuff, so not worth posting here yet.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s more concept art for Elizabeth Shoots Ghosts! Lizzy&#8217;s got a bad feeling about this.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2012/02/2012-02-29-Driveway.jpg"><img class="size-medium wp-image-712    aligncenter" title="2012-02-29 Driveway" src="http://ishisoft.com/wp-content/uploads/2012/02/2012-02-29-Driveway-300x203.jpg" alt="2012-02-29 Driveway" width="300" height="203" /></a></p>
<p>The in-game art is ticking along, but it&#8217;s mostly rough first-pass stuff, so not worth posting here yet.</p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/710/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GameSpy&#8217;s 101 Free PC Games of 2011</title>
		<link>http://ishisoft.com/archives/704</link>
		<comments>http://ishisoft.com/archives/704#comments</comments>
		<pubDate>Mon, 20 Feb 2012 20:06:26 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Johnny Platform (Series)]]></category>
		<category><![CDATA[Johnny Platform Saves Christmas]]></category>
		<category><![CDATA[Split Party]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=704</guid>
		<description><![CDATA[GameSpy were nice enough to feature two of my games in their 101 Free PC Games of 2011! Thanks, GameSpy! The two games were Johnny Platform Saves Christmas and Split Party. Lots of other games that are worth a look on there too.]]></description>
			<content:encoded><![CDATA[<p>GameSpy were nice enough to feature two of my games in their <a href="http://uk.pc.gamespy.com/articles/121/1218358p1.html">101 Free PC Games of 2011</a>! Thanks, GameSpy!</p>
<p>The two games were Johnny Platform Saves Christmas and Split Party. Lots of other games that are worth a look on there too.</p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/704/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Gates of Blake Manor</title>
		<link>http://ishisoft.com/archives/692</link>
		<comments>http://ishisoft.com/archives/692#comments</comments>
		<pubDate>Sat, 18 Feb 2012 23:54:19 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Elizabeth Shoots Ghosts]]></category>
		<category><![CDATA[Painting]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=692</guid>
		<description><![CDATA[Elizabeth arrives at the gates to her father&#8217;s grounds. Why are they locked?]]></description>
			<content:encoded><![CDATA[<p>Elizabeth arrives at the gates to her father&#8217;s grounds. Why are they locked?</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2012/02/2012-02-18-AtTheGate.jpg"><img class="size-medium wp-image-693  aligncenter" title="2012-02-18 AtTheGate" src="http://ishisoft.com/wp-content/uploads/2012/02/2012-02-18-AtTheGate-300x240.jpg" alt="2012-02-18 AtTheGate" width="300" height="240" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ishisoft.com/archives/692/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

