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	<title>Ishisoft</title>
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	<link>http://ishisoft.com</link>
	<description>portfolio for Craig Forrester</description>
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		<title>NFL Flick Quarterback / NFL Kicker! (Full Fat Games)</title>
		<link>http://ishisoft.com/archives/672</link>
		<comments>http://ishisoft.com/archives/672#comments</comments>
		<pubDate>Tue, 24 Jan 2012 23:55:17 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=672</guid>
		<description><![CDATA[Live the NFL dream! Throw like a pro and punt your way to glory.]]></description>
			<content:encoded><![CDATA[<p>This is a pair of officially-licensed NFL games for iPhone / iPod / iPad that I made at work.</p>
<p>Featuring all 32 teams, some quality high-scoring ball-flicking action, and of course many shiny effects by yours truly.</p>
<h2>App Store Links</h2>
<p><a href="http://itunes.apple.com/gb/app/nfl-flick-quarterback/id417255051?mt=8"><strong>NFL Flick Quarterback</strong></a></p>
<p><a href="http://itunes.apple.com/gb/app/nfl-flick-quarterback-hd/id473925061?mt=8"><strong>NFL Flick Quarterback HD</strong></a><strong> </strong>(for iPad)</p>
<p><a href="http://itunes.apple.com/gb/app/nfl-flick-kicker/id479158620?mt=8"><strong>NFL Kicker!</strong></a></p>
<p><a href="http://itunes.apple.com/gb/app/nfl-flick-kicker-hd/id479158889?mt=8"><strong>NFL Kicker! HD</strong></a> (for iPad)</p>
<h2>Screenshots</h2>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2012/01/NFLQB001.jpg"><img class="size-medium wp-image-678  aligncenter" title="NFLQB001" src="http://ishisoft.com/wp-content/uploads/2012/01/NFLQB001-200x300.jpg" alt="NFLQB001" width="200" height="300" /></a><a href="http://ishisoft.com/wp-content/uploads/2012/01/NFLQB002.jpg"><img class="aligncenter size-medium wp-image-679" title="NFLQB002" src="http://ishisoft.com/wp-content/uploads/2012/01/NFLQB002-200x300.jpg" alt="NFLQB002" width="200" height="300" /></a></p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2012/01/NFLK001.jpg"><img class="aligncenter size-medium wp-image-680" title="NFLK001" src="http://ishisoft.com/wp-content/uploads/2012/01/NFLK001-200x300.jpg" alt="NFLK001" width="200" height="300" /></a><a href="http://ishisoft.com/wp-content/uploads/2012/01/NFLK002.jpg"><img class="aligncenter size-medium wp-image-681" title="NFLK002" src="http://ishisoft.com/wp-content/uploads/2012/01/NFLK002-200x300.jpg" alt="NFLK002" width="200" height="300" /></a></p>
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		<item>
		<title>Screenshot Saturday &#8211; Elizabeth Shoots Ghosts</title>
		<link>http://ishisoft.com/archives/667</link>
		<comments>http://ishisoft.com/archives/667#comments</comments>
		<pubDate>Sat, 14 Jan 2012 17:18:24 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Devlog]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=667</guid>
		<description><![CDATA[It&#8217;s Screenshot Saturday time! This is another mockup for Elizabeth Shoots Ghosts. I&#8217;ve revamped the graphics quite significantly since the last mockup I posted.

]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">It&#8217;s Screenshot Saturday time! This is another mockup for Elizabeth Shoots Ghosts. I&#8217;ve revamped the graphics quite significantly since <a href="http://ishisoft.com/archives/550">the last mockup I posted</a>.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2012/01/2012-01-14.png"><img class="size-full wp-image-668  aligncenter" title="2012-01-14" src="http://ishisoft.com/wp-content/uploads/2012/01/2012-01-14.png" alt="2012-01-14" width="576" height="418" /></a></p>
]]></content:encoded>
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		<title>Ludum Dare 22 Results</title>
		<link>http://ishisoft.com/archives/662</link>
		<comments>http://ishisoft.com/archives/662#comments</comments>
		<pubDate>Tue, 10 Jan 2012 19:28:04 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=662</guid>
		<description><![CDATA[The results were announced for Ludum Dare 22, for which I created Split Party.
The game was voted joint 6th overall, and joint 3rd in the Fun category. That&#8217;s made my day! Thanks to everyone who voted, and congrats to the winners. Go check out some of the games.
]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.ludumdare.com/compo/ludum-dare-22/?more=1">results were announced</a> for Ludum Dare 22, for which I created <a href="http://ishisoft.com/archives/625">Split Party</a>.</p>
<p>The game was voted joint 6th overall, and joint 3rd in the Fun category. That&#8217;s made my day! Thanks to everyone who voted, and congrats to the winners. Go check out some of the games.</p>
]]></content:encoded>
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		<title>Quote Unquote Interview</title>
		<link>http://ishisoft.com/archives/659</link>
		<comments>http://ishisoft.com/archives/659#comments</comments>
		<pubDate>Sat, 07 Jan 2012 21:34:54 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=659</guid>
		<description><![CDATA[I did an interview for Quote Unquote, a website that interviews indie game developers.
There&#8217;s a load of my concept art, mockups and abandoned (or &#8220;on hold&#8221;) project screenshots at the end of the interview, too!
Quote Unquote &#8211; The Last and Final Word: Craig Forrester
]]></description>
			<content:encoded><![CDATA[<p>I did an interview for Quote Unquote, a website that interviews indie game developers.</p>
<p>There&#8217;s a load of my concept art, mockups and abandoned (or &#8220;on hold&#8221;) project screenshots at the end of the interview, too!</p>
<p><a href="http://quote-un-quote.tumblr.com/post/15469209152/interview-indiedev-craig-forrester"><strong>Quote Unquote &#8211; The Last and Final Word: Craig Forrester</strong></a></p>
]]></content:encoded>
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		<title>Yacht Living Area</title>
		<link>http://ishisoft.com/archives/652</link>
		<comments>http://ishisoft.com/archives/652#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:56:41 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=652</guid>
		<description><![CDATA[I do a lot of sketching and stuff, and am aiming to post more of it on here. This one&#8217;s a concept for the living area of a yacht.
 
]]></description>
			<content:encoded><![CDATA[<p>I do a lot of sketching and stuff, and am aiming to post more of it on here. This one&#8217;s a concept for the living area of a yacht.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2012/01/2012-01-03-Yacht-Living-Area-Touched-Up.jpg"><img class="size-medium wp-image-653  aligncenter" title="2012-01-03 Yacht Living Area" src="http://ishisoft.com/wp-content/uploads/2012/01/2012-01-03-Yacht-Living-Area-Touched-Up-300x259.jpg" alt="2012-01-03 Yacht Living Area" width="300" height="259" /> <a href="http://ishisoft.com/wp-content/uploads/2012/01/2012-01-04-Yacht-Living-Area-2.jpg"><img class="aligncenter size-medium wp-image-656" title="2012-01-04 Yacht Living Area 2" src="http://ishisoft.com/wp-content/uploads/2012/01/2012-01-04-Yacht-Living-Area-2-300x255.jpg" alt="2012-01-04 Yacht Living Area 2" width="300" height="255" /></a></a></p>
]]></content:encoded>
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		<title>Split Party!</title>
		<link>http://ishisoft.com/archives/625</link>
		<comments>http://ishisoft.com/archives/625#comments</comments>
		<pubDate>Sun, 18 Dec 2011 21:11:27 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=625</guid>
		<description><![CDATA[Separate the blocks from their friends of the same colour - we don't want them partying too hard.]]></description>
			<content:encoded><![CDATA[<p>This is a small puzzle game made for the 22nd Ludum Dare 48 hour competition, the theme of which was &#8220;alone&#8221;.</p>
<p>Rotate the blocks to separate them from their friends of the same colour.</p>
<p>There are only ten levels, mainly because the puzzle mechanics turned out to be a bit limiting when it came to designing levels. But, I&#8217;m really happy with how it turned out anyway. The levels that are there should be fun to play through, and it&#8217;s a complete, polished game.</p>
<p><a href="http://ishisoft.com/wp-content/uploads/2011/12/ishisoft_split_party.zip"><strong>Download here (1.33mb)</strong></a></p>
<p>The game&#8217;s Ludum Dare page is <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8804">here</a>.</p>
<h2>Screenshots</h2>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/Screenshot2.png"><img class="size-medium wp-image-632  aligncenter" title="Screenshot2" src="http://ishisoft.com/wp-content/uploads/2011/12/Screenshot2-300x168.png" alt="Screenshot2" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/Screenshot1.png"><img class="size-medium wp-image-631  aligncenter" title="Screenshot1" src="http://ishisoft.com/wp-content/uploads/2011/12/Screenshot1-300x168.png" alt="Screenshot1" width="300" height="168" /></a><a href="http://ishisoft.com/wp-content/uploads/2011/12/Screenshot5.png"><img class="aligncenter size-medium wp-image-634" title="Screenshot5" src="http://ishisoft.com/wp-content/uploads/2011/12/Screenshot5-300x168.png" alt="Screenshot5" width="300" height="168" /></a></p>
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		<title>Split Party!</title>
		<link>http://ishisoft.com/archives/621</link>
		<comments>http://ishisoft.com/archives/621#comments</comments>
		<pubDate>Sun, 18 Dec 2011 00:31:48 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Devlog]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=621</guid>
		<description><![CDATA[This weekend I&#8217;m working on a game for the Ludum Dare 48 hour game making competition. The theme is &#8216;alone&#8217;, which initially sounded pretty gloomy to me &#8211; so I&#8217;m making something as bright and colourful as possible.
My initial idea was to reverse the classic puzzle game mechanic of matching things of the same colour, [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I&#8217;m working on a game for the Ludum Dare 48 hour game making competition. The theme is &#8216;alone&#8217;, which initially sounded pretty gloomy to me &#8211; so I&#8217;m making something as bright and colourful as possible.</p>
<p>My initial idea was to reverse the classic puzzle game mechanic of matching things of the same colour, and make the goal to split colours up instead. I realised in the shower (where all my best thinking is done) that as a never-ending puzzle game (like Bejeweled or Puyo Puyo), the mechanic would be pretty limited. Clearing individual blocks presents very few chaining opportunities, and I think would get pretty messy.</p>
<p>I&#8217;m now doing something quite similar in structure to the great Clockwiser.  It&#8217;s predefined puzzles, but the same goal &#8211; stop all blocks of the same colour from touching each other.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/2011-12-18-Day-1.png"><img class="size-medium wp-image-622  aligncenter" title="2011-12-18 Day 1" src="http://ishisoft.com/wp-content/uploads/2011/12/2011-12-18-Day-1-300x168.png" alt="2011-12-18 Day 1" width="300" height="168" /></a></p>
<p style="text-align: left;">It&#8217;s going well so far. The main remaining tasks are progression through the game, audio, and more levels.</p>
]]></content:encoded>
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		<item>
		<title>Pullblox / Pushmo Puzzle QR Codes</title>
		<link>http://ishisoft.com/archives/604</link>
		<comments>http://ishisoft.com/archives/604#comments</comments>
		<pubDate>Thu, 08 Dec 2011 22:16:46 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=604</guid>
		<description><![CDATA[I highly recommend everyone buys Pullblox (Pushmo in the US), a rather lovely puzzle game available on the 3DS eShop.
It has a level editor so if I make any decent levels, I&#8217;ll collect them in this post.
Super-size levels, and levels containing manholes and pullout switches, can only be played once you&#8217;ve unlocked those features yourself [...]]]></description>
			<content:encoded><![CDATA[<p>I highly recommend everyone buys Pullblox (Pushmo in the US), a rather lovely puzzle game available on the 3DS eShop.</p>
<p>It has a level editor so if I make any decent levels, I&#8217;ll collect them in this post.</p>
<p>Super-size levels, and levels containing manholes and pullout switches, can only be played once you&#8217;ve unlocked those features yourself (about halfway through the game).</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/Battenberg.JPG"><img class="size-full wp-image-612  aligncenter" title="Battenberg" src="http://ishisoft.com/wp-content/uploads/2011/12/Battenberg.JPG" alt="Battenberg" width="400" height="240" /></a></p>
<p style="text-align: center;">Naturally, a game this colourful requires a battenberg level.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/TrixieTreasure.JPG"><img class="aligncenter size-full wp-image-613" title="TrixieTreasure" src="http://ishisoft.com/wp-content/uploads/2011/12/TrixieTreasure.JPG" alt="TrixieTreasure" width="400" height="240" /></a></p>
<p style="text-align: center;">A puzzle made from a Trixie Treasure sprite (though not the sprite used in TTFF).</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/SkyTower.JPG"><img class="size-full wp-image-616  aligncenter" title="SkyTower" src="http://ishisoft.com/wp-content/uploads/2011/12/SkyTower.JPG" alt="SkyTower" width="400" height="240" /></a></p>
<p style="text-align: center;">This level is mainly designed to feel like a bit of an epic climb. Make sure to build decent foundations and pull out as much stuff as possible at the base.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/Wario.jpg"><img class="size-full wp-image-619  aligncenter" title="Wario" src="http://ishisoft.com/wp-content/uploads/2011/12/Wario.jpg" alt="Wario" width="400" height="240" /></a></p>
<p style="text-align: center;">A tribute to one of my all-time favourite games, Wario Land.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/FlyingRooster.jpg"><img class="size-full wp-image-650  aligncenter" title="FlyingRooster" src="http://ishisoft.com/wp-content/uploads/2011/12/FlyingRooster.jpg" alt="FlyingRooster" width="400" height="240" /></a></p>
<p style="text-align: center;">Another Game Boy game tribute, this time Link&#8217;s Awakening.</p>
]]></content:encoded>
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		<title>Johnny Platform Saves Christmas! now available on PC!</title>
		<link>http://ishisoft.com/archives/594</link>
		<comments>http://ishisoft.com/archives/594#comments</comments>
		<pubDate>Thu, 01 Dec 2011 22:39:56 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=594</guid>
		<description><![CDATA[
It&#8217;s December! Johnny Platform Saves Christmas is two years old. To celebrate, I&#8217;m releasing the game as a free PC download. The download is available on the game&#8217;s page.
I&#8217;ve avoided releasing XNA games on PC until now, having heard plenty of stories about them being awkward to get running, requiring the XNA and .NET runtimes. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/12/Boxart.jpg"><img class="size-full wp-image-591  aligncenter" title="Boxart" src="http://ishisoft.com/wp-content/uploads/2011/12/Boxart.jpg" alt="Boxart" width="600" height="600" /></a></p>
<p>It&#8217;s December! Johnny Platform Saves Christmas is two years old. To celebrate, I&#8217;m releasing the game as a free PC download. <a href="http://ishisoft.com/archives/28">The download is available on the game&#8217;s page.</a></p>
<p>I&#8217;ve avoided releasing XNA games on PC until now, having heard plenty of stories about them being awkward to get running, requiring the XNA and .NET runtimes. This is true for JPSC also, but I&#8217;ve used the oldest versions of those that I can, so hopefully will avoid too many issues.</p>
<p>Merry Christmas!</p>
]]></content:encoded>
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		<title>Trixie Treasure Sketchings</title>
		<link>http://ishisoft.com/archives/584</link>
		<comments>http://ishisoft.com/archives/584#comments</comments>
		<pubDate>Sun, 16 Oct 2011 22:42:47 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://ishisoft.com/?p=584</guid>
		<description><![CDATA[Thought it&#8217;d make a change to post something! This evening I listened to a lot of pogo mixes and went a bit sketch-happy.

Plenty of Trixie, a bit of Troy, and some other potential characters for Trixie Treasure.
]]></description>
			<content:encoded><![CDATA[<p>Thought it&#8217;d make a change to post something! This evening I listened to a lot of <a href="http://www.youtube.com/user/Fagottron#p/u/3/t_htoSaQFf4">pogo mixes</a> and went a bit sketch-happy.</p>
<p style="text-align: center;"><a href="http://ishisoft.com/wp-content/uploads/2011/10/SketchHappy.jpg"><img class="size-medium wp-image-585  aligncenter" title="SketchHappy" src="http://ishisoft.com/wp-content/uploads/2011/10/SketchHappy-300x240.jpg" alt="SketchHappy" width="300" height="240" /></a></p>
<p style="text-align: left;">Plenty of Trixie, a bit of Troy, and some other potential characters for Trixie Treasure.</p>
]]></content:encoded>
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