A little puzzle platformer made in 48 hours for the 26th Ludum Dare competition.
The theme was “minimalism”, which I tried to apply to the design of the game. I stuck to a single object type (bombs) and tried to make them interesting enough to make a number of different puzzles. The graphics are purposefully not minimal, because I like videogamey games! The audio is totally absent because I ran out of energy too soon.
Hope you enjoy it!
The game’s Ludum Dare page is here.