Problem:
My upcoming game UpBot Goes Up relies a lot on colour to distinguish the different robots from each other. This can present a big problem to colour-blind gamers, something that is overlooked far too often by developers.
Here’s an example screenshot from UpBot, with the normal version first followed by simulations of three types of colour-blindness (created using this filter):
UpBot and DownBot (yellow and green) become especially difficult to tell apart.
Solution!
To solve this UpBot features a colour-blindness option, that ends up looking like this:
The colours have been altered so that they are easier to tell apart. Each bot also has its own logo (the same shape as their eyes) to provide a definite difference. This logo is also used on the bots’ target zones.
An afternoon well spent I think – hopefully it’ll make a difference for a few people!
Also.
Check out BlindGiRl too. An Xbox Live Indie Game with built-in colour-blind filters.
March 6th, 2010 at 19:01
The work you’ve done on that is absolutely excellent! That is exactly what is needed for colourblind gamers, I’m really impressed!
Brilliant 😀
March 9th, 2010 at 14:55
Oh nice! This is going to be perfect for me now. I’m only colour deficient, but the symbols are much easier for me. So glad it will be implemented.
March 16th, 2010 at 11:48
[…] Check this the fuck out. […]
June 2nd, 2010 at 09:48
colour blindness has never been overlooked by game developers!!
there’s such a high percent of people with sight difficulties not just colourblindness.