Leilani has got to roll, jump and smash into things to take back her island from mechanical invasion! A tropical 2D platformer in the making for PC.

Play golf around the world, from a serene park to an active volcano, using super-powered abilities!

A different take on fast-paced candy-popping puzzling.

Well I haven’t worked on my shmup Heart Attack for around 3 years. I’m reviving it, with a tank instead of a spaceship and hopefully some lovely 3D models! Building on work I did before the gameplay systems are coming together. The bullet system is really flexible, and entities are  all put together through XML […]

Tammy, a trainee pirate! Not for a game or anything, just for fun.

Save Bomb Kingdom, sweetie! And stop eating cake!

At the weekend I had a go of a Japanese NES game called Castle Excellent (aka Castlequest). It’s rather unfairly difficult, so this is Princess Margarita inevitably trying to rescue herself after the Prince has got Game Over.

Fallblox / Crashmo is out on 3DS now, a follow up to Pullblox / Pushmo, and another amazing puzzle game. Following on from my Pullblox levels collection, here I’ll post any Fallblox levels that I make.  Obviously my first level is another battenberg.  Not an amazing level, but playing with ideas to do with the […]

Me and Jonathan Whiting collaborated on this small game during TIGJam UK 7. I did the art and music, Jonathan did the code. It’s a turn-based puzzle game – when you move the fish with the arrow keys, the enemies also move. Press R to retry if you get stuck. Play the game in your […]

Decided to do a bit of 3D modelling this weekend, because it’s been ages. I got a trial version of modo and did a 3D version of my recent Puzzle Island character art.

One of the two main characters of Puzzle Island (I really need to come up with a name for that). I realised whilst colouring this that I’d probably subconsciously stolen the pose from one of the Wyv and Keep pics. Incidentally, I’m rather looking forward to that game!

This is the original mockup I did of Puzzle Island, aaaages ago. I think the only thing I’ve reused from it is the tile with three flowers on. It also has Trixie and Troy in (from Treasure Treasure) who I’ve replaced with different characters.

Long time no post! I’ve been very busy at work, but have been chipping away at this puzzle game occasionally. It doesn’t really have a name yet – it’s just called Puzzle Island for now. It’s a mouse-based puzzler where you just click to issue orders (in the case of this screenshot, click the bomb […]

The results for Ludum Dare 23 were announced. My game This Precious Land came 6th! Thanks to everyone who voted! I’ve been avoiding showing too much of the later stages of the game, as the fun of it is discovering how the game works through playing. But here’s my perfect landscape, I think.

I thought I’d write a quick postmortem of my recent Ludum Dare entry, This Precious Land. For those who don’t know, Ludum Dare is a 48-hour game creation competition. A theme is given at the start of the time, and all art, audio and code must be created in the time frame by one person. […]

“Learn the workings of nature, and make us proud of This Precious Land.”

Thought I’d celebrate the release of Fez with a bit of painting. A great game! Though I must admit I’m stumped when it comes to collecting the last few things. I’m sure I’ll figure it out, though.

I thought I’d post these 3D models from a puzzle game I was prototyping a while ago, Workchunk. I think that project’s probably dead now – though I’d like to bring the character back for another game in the future. I made the models in Wings3D. With the exception of the bomb’s fuse, they only […]

Today I stumbled across this historic image on an old SD card. These are the original bourbon biscuits that inspired the biscuit theme of Johnny Platform’s Biscuit Romp!

More moody Lizzy concept art.

Here’s more concept art for Elizabeth Shoots Ghosts! Lizzy’s got a bad feeling about this. The in-game art is ticking along, but it’s mostly rough first-pass stuff, so not worth posting here yet.

GameSpy were nice enough to feature two of my games in their 101 Free PC Games of 2011! Thanks, GameSpy! The two games were Johnny Platform Saves Christmas and Split Party. Lots of other games that are worth a look on there too.

Elizabeth arrives at the gates to her father’s grounds. Why are they locked?

A while ago I went to Bit of Alright, a quality day of game design talks / presentations / misc in London. One of the  sections that I put in the ‘misc’ category was Game Design Rocks, where the challenge was to make a game involving rocks. Me and a few other people came up […]

I highly recommend everyone buys Pullblox (Pushmo in the US), a rather lovely puzzle game available on the 3DS eShop. It has a level editor so if I make any decent levels, I’ll collect them in this post. Super-size levels, and levels containing manholes and pullout switches, can only be played once you’ve unlocked those […]

Live the NFL dream! Throw like a pro and punt your way to glory.

It’s Screenshot Saturday time! This is another mockup for Elizabeth Shoots Ghosts. I’ve revamped the graphics quite significantly since the last mockup I posted.

The results were announced for Ludum Dare 22, for which I created Split Party. The game was voted joint 6th overall, and joint 3rd in the Fun category. That’s made my day! Thanks to everyone who voted, and congrats to the winners. Go check out some of the games.

I did an interview for Quote Unquote, a website that interviews indie game developers. There’s a load of my concept art, mockups and abandoned (or “on hold”) project screenshots at the end of the interview, too! Quote Unquote – The Last and Final Word: Craig Forrester