I do a lot of sketching and stuff, and am aiming to post more of it on here. This one’s a concept for the living area of a yacht.
I do a lot of sketching and stuff, and am aiming to post more of it on here. This one’s a concept for the living area of a yacht.
Separate the blocks from their friends of the same colour – we don’t want them partying too hard.
This weekend I’m working on a game for the Ludum Dare 48 hour game making competition. The theme is ‘alone’, which initially sounded pretty gloomy to me – so I’m making something as bright and colourful as possible. My initial idea was to reverse the classic puzzle game mechanic of matching things of the same […]
It’s December! Johnny Platform Saves Christmas is two years old. To celebrate, I’m releasing the game as a free PC download. The download is available on the game’s page. I’ve avoided releasing XNA games on PC until now, having heard plenty of stories about them being awkward to get running, requiring the XNA and .NET […]
This news is a little belated, but still relevant – Terry Cavanagh very kindly invited me to make a level to be included with version 2.0 of his platformer VVVVVV. So I did! It’s called Variation Venture, and is fairly hard in places, but shouldn’t cause you to swear too much. I believe all old […]
I didn’t get very far on that puzzle game I was prototyping, so it’s time for plan B – another platformer. I’m aiming for this to be a free PC game, like the good old days! I’ve got a devlog set up on the TIGSource forums where I’ll attempt to keep track of progress, if […]
Trying to keep up with the Screenshot Saturdays, although this one is a bit late. I spent a fantastic weekend in London at a games jam held at the London Hackspace. Me and Ricky of Honeyslug made a bit more progress on our very long term project, Elizabeth Shoots Ghosts. Here’s a mini mockup. It’s still […]
Screenshot Saturday time! I’m working on prototyping a puzzle game called Workchunk. The current plan for the gameplay is kind of a cross between Popils, which I’ve never played, and the brilliant Ilomilo. Also, maybe some stuff from Clockwiser and Puyo Puyo. I’m just designing as I go, which is always fun.
The bots must reach their launch pads. They can only move in one direction, but luckily, they’re good at working together! An easy to learn, hard to master puzzle game.
UpBot Goes Up will be released on Xbox Live Indie Games on Tuesday 24th May! Hurrah! Here are the final screenshots that will accompany the game on the marketplace.
Here’s the ‘boxart’ for UpBot Goes Up. So now you know what to look out for on the XBLIG Marketplace when it’s released!
Who needs screenshots when you have a trailer? “A puzzle game in development for Xbox Live Indie Games. All bots of the same colour must move at the same time, and only in the direction they’re facing. Move the bots, use them to push each other, travel through portals, and reach the launch pads! – […]
It’s another UpBot Goes Up screenshot! But now the game is using XNA 4 – which means it’s closer to being in a releasable state.
Bad Pennies have invaded the colourful world of Coin Drop and only you can save the day. Hours of sparkly, addictive, physics-based puzzling!
A pixel triptych that I did a while ago to commemorate an excellent holiday to Tokyo.
Trying to keep up the Screenshot Saturday thing! It’s just a mockup really, but the game does exist. I’m doing art, and Ricky Haggett / Kommander Klobb is doing code. The design just makes itself up as we go.
Well tomorrow is Christmas so I’m not gonna post stuff then. I added a glow effect around the coloured tiles that the bots need to get too. Oh yeah! Merry Christmas!
Thought I’d try and get into the habit of posting more on this here website, so I’ll try stealing Screenshot Saturday from Twitter. Currently back working on UpBot Goes Up, hoping to finish it in January. So here’s a screenshot, even though it doesn’t really show anything new – all of the in-game stuff has […]
Johnny Platform Saves Christmas! has been out for a year! To celebrate, the price has been dropped to 80 Microsoft Points. Merry Christmas!
Trixie has clearly been working on her tan.
8 Bit Horse recently did a startingly detailed feature on Treasure Treasure and my previous games! 8 Bit Horse: Treasure Treasure It was part of a whole week of Xbox Live Indie Games features so it’s naturally worth a look. 8 Bit Horse: XBLIG Week
Do you spend every waking minute pondering how UpBot Goes Up came to be? Do you crave to unravel the mysteries behind the game? Who thought of it, when, why, and what does DownBot do? Look no further, ladies and gentlemen! Bateleur, creator of the Flash-based version of the upcoming puzzle game UpBot Goes Up, […]
The latest Veteran Gamers podcast features an interview with yours truly, in which we discuss games, game design, and of course tea and biscuits. Click Here Go on, download it. Go on!
Trixie and Troy need to combine their talents, think carefully and blow things up to find all the treasures – then another treasure – hidden in an abandoned castle.
Treasure Treasure: FFEE is now available on the Xbox Live marketplace, in the Indie Games section! Here is a link. There’s also a trailer:
With any luck Treasure Treasure: FFEE will be out on Xbox Live Indie Games pretty soon. To celebrate here are some more screenies, you lucky people!
Using nothing but useless everyday objects, you must use your flicking skills to dismember and decapitate all that come at you if you want to survive!
It’s like fan art, but better, because it’s friend art! This was kindly drawn by my friend Matt, talented animator but more importantly the creator of the Animal on Animal blog. Trixie has all the important Trixie details, and Troy has his beard and grumpiness – perfect! Ta Matt.
As promised here’s a screenshot for the upcoming TTFFEE, an Xbox port of this.
So UpBot will be finished at some point in the future – but in the meantime I’m making an Xbox Live Indie Games version of Treasure Treasure! It’s a fairly straightforward port, no fancy colours or HD remix or anything, but as the name suggests there will be one or two extra bits. Here’s the […]