Having not done much recently I thought this little project would be fun. I got the old images and data from Treasure Treasure and created a massive map of the whole game. Well it turns out it’s not that massive – 1280 by 800 which is only slightly bigger than 720p HD. Click for full […]

‘Puzzle Bots’ is a light-hearted adventure game guaranteed to put a smile on your face. It’s got quirky characters, laugh-out-loud dialog, and brain-tickling puzzles.

Problem: My upcoming game UpBot Goes Up relies a lot on colour to distinguish the different robots from each other. This can present a big problem to colour-blind gamers, something that is overlooked far too often by developers. Here’s an example screenshot from UpBot, with the normal version first followed by simulations of three types […]

I just realised I never posted this. Another art attack for work, the theme being “quiet”.

I am excited to announce: UpBot Goes Up! It’s an Xbox Live Indie Game that I’m working on with LeFishy and Bateleur, who I met at TIGJam UK, a get-together of people from TIGSource. The plan is for three versions; XBLIG, iPhone and Flash. It’s a retro style puzzle game – that means simple mechanics, […]

Rayteoactive, creator of Tobe’s Vertical Adventure, made this awesome fan art featuring Johnny Platform. Johnny is looking possibly more freaky than ever before (too much caffeine, I expect). This reminds me to also link to this cool one from Burn The Internet. Thanks!

Another themed pixelart, “secret”. I think I could have worked on it a little more but I’m quite happy to call it done and move on to something else. 256×192, 18 colours.

Pixelart on the theme “Growth”. 8 colours, 256×192.

Recently I’ve been working on a brand new framework for my XNA games to make development speedy, and have done about half an hour’s work on a potential next project.

Mockups for a DS platformer with world map.

Another mockup, this time for a game using a circular screen. Climb the tower, escape the lava!

Lava, surely a staple feature of any good platformer. I should use it in a game sometime.

A mockup for a shooter designed for the GP2X. The plan was to hold the console sideways to play the game vertically.

A little experiment in full saturation graphics. If you look at it for too long everything else looks grey!

Scenery and background for an action platformer, inspired by the excellent Legend Of Princess.

A bit of four-colour RPG tileset, I think largely inspired by Chrono Trigger.

For an art attack thing at work. The theme was “cold”. A bit of pixelart and a drawing.

The site seems to be as good as finished, or at least functional (as long as you don’t click on devlog). So I officially declare it open!

A cute low poly boar.

A sort of 3D diorama based on Treasure Treasure: Fortress Forage, just for fun.

As usual Christmas needs saving, and only Johnny Platform can do it! Take on upgraded evil robots across 100 levels using Johnny’s new rolling skill, bombs, presents, flaming Christmas puddings and lots more coffee.

Play as Johnny Platform himself in this retro-styled platformer! Do death-defying double-jumps and solve puzzles in your quest to defeat the evil robot army… and don’t forget to drink plenty of coffee along the way.

Trixie and Troy need to combine their talents, think carefully and blow things up to find all the treasures hidden in an abandoned castle.

Whilst working at Atomic Planet Entertainment, I worked with Sumo Digital to add some features as an update to this cute PS3 game.

Dodge bullets until you die.

Brave the darkest depths of space and time in this epic struggle between you and floating lumps of rock of various colours and sizes!

Make use of the different properties of blocks, bombs, diamonds, teleporters and antigravity machines as you try and match one side of the screen to the other.

Travel across a variety of landscapes solving tricky domino-toppling puzzles in order to retrieve some packets of crisps!

Baby daleks, platforms, bouncy things and coins! Someone call a doctor.