It’s Screenshot Saturday time! This is another mockup for Elizabeth Shoots Ghosts. I’ve revamped the graphics quite significantly since the last mockup I posted.

Trying to keep up with the Screenshot Saturdays, although this one is a bit late. I spent a fantastic weekend in London at a games jam held at the London Hackspace. Me and Ricky of Honeyslug made a bit more progress on our very long term project, Elizabeth Shoots Ghosts. Here’s a mini mockup. It’s still […]

A pixel triptych that I did a while ago to commemorate an excellent holiday to Tokyo.

Trying to keep up the Screenshot Saturday thing! It’s just a mockup really, but the game does exist. I’m doing art, and Ricky Haggett / Kommander Klobb is doing code. The design just makes itself up as we go.

Another themed pixelart, “secret”. I think I could have worked on it a little more but I’m quite happy to call it done and move on to something else. 256×192, 18 colours.

Pixelart on the theme “Growth”. 8 colours, 256×192.

Mockups for a DS platformer with world map.

Lava, surely a staple feature of any good platformer. I should use it in a game sometime.

A mockup for a shooter designed for the GP2X. The plan was to hold the console sideways to play the game vertically.

A little experiment in full saturation graphics. If you look at it for too long everything else looks grey!

Scenery and background for an action platformer, inspired by the excellent Legend Of Princess.

A bit of four-colour RPG tileset, I think largely inspired by Chrono Trigger.

For an art attack thing at work. The theme was “cold”. A bit of pixelart and a drawing.