I thought I’d post these 3D models from a puzzle game I was prototyping a while ago, Workchunk. I think that project’s probably dead now – though I’d like to bring the character back for another game in the future. I made the models in Wings3D. With the exception of the bomb’s fuse, they only […]

Screenshot Saturday time! I’m working on prototyping a puzzle game called Workchunk. The current plan for the gameplay is kind of a cross between Popils, which I’ve never played, and the brilliant Ilomilo. Also, maybe some stuff from Clockwiser and Puyo Puyo. I’m just designing as I go, which is always fun.