It’s Screenshot Saturday time! This is another mockup for Elizabeth Shoots Ghosts. I’ve revamped the graphics quite significantly since the last mockup I posted.

This weekend I’m working on a game for the Ludum Dare 48 hour game making competition. The theme is ‘alone’, which initially sounded pretty gloomy to me – so I’m making something as bright and colourful as possible.
My initial idea was to reverse the classic puzzle game mechanic of matching things of the same colour, [...]

I didn’t get very far on that puzzle game I was prototyping, so it’s time for plan B – another platformer.
I’m aiming for this to be a free PC game, like the good old days!
I’ve got a devlog set up on the TIGSource forums where I’ll attempt to keep track of progress, if progress is [...]

Trying to keep up with the Screenshot Saturdays, although this one is a bit late.
I spent a fantastic weekend in London at a games jam held at the London Hackspace. Me and Ricky of Honeyslug made a bit more progress on our very long term project, Elizabeth Shoots Ghosts. Here’s a mini mockup.

It’s still early days [...]

Screenshot Saturday time! I’m working on prototyping a puzzle game called Workchunk.

The current plan for the gameplay is kind of a cross between Popils, which I’ve never played, and the brilliant Ilomilo. Also, maybe some stuff from Clockwiser and Puyo Puyo. I’m just designing as I go, which is always fun.

UpBot Goes Up will be released on Xbox Live Indie Games on Tuesday 24th May! Hurrah!
Here are the final screenshots that will accompany the game on the marketplace.

Here’s the ‘boxart’ for UpBot Goes Up. So now you know what to look out for on the XBLIG Marketplace when it’s released!

Who needs screenshots when you have a trailer?

“A puzzle game in development for Xbox Live Indie Games.
All bots of the same colour must move at the same time, and only in the direction they’re facing. Move the bots, use them to push each other, travel through portals, and reach the launch pads!
- 60 levels split [...]

It’s another UpBot Goes Up screenshot! But now the game is using XNA 4 – which means it’s closer to being in a releasable state.

Trying to keep up the Screenshot Saturday thing! It’s just a mockup really, but the game does exist. I’m doing art, and Ricky Haggett / Kommander Klobb is doing code. The design just makes itself up as we go.