This news is a little belated, but still relevant – Terry Cavanagh very kindly invited me to make a level to be included with version 2.0 of his platformer VVVVVV. So I did!
It’s called Variation Venture, and is fairly hard in places, but shouldn’t cause you to swear too much.
I believe all old versions of VVVVVV have been updated to 2.0. Even better though, the new VVVVVV is also included in the third Humble Indie Bundle, along with a fair few other games.
I didn’t get very far on that puzzle game I was prototyping, so it’s time for plan B – another platformer.
I’m aiming for this to be a free PC game, like the good old days!
I’ve got a devlog set up on the TIGSource forums where I’ll attempt to keep track of progress, if progress is made.
Trying to keep up with the Screenshot Saturdays, although this one is a bit late.
I spent a fantastic weekend in London at a games jam held at the London Hackspace. Me and Ricky of Honeyslug made a bit more progress on our very long term project, Elizabeth Shoots Ghosts. Here’s a mini mockup.
It’s still early days with the graphics, but I think it’ll look fantastic eventually.
Screenshot Saturday time! I’m working on prototyping a puzzle game called Workchunk.
The current plan for the gameplay is kind of a cross between Popils, which I’ve never played, and the brilliant Ilomilo. Also, maybe some stuff from Clockwiser and Puyo Puyo. I’m just designing as I go, which is always fun.
The bots must reach their launch pads. They can only move in one direction, but luckily, they’re good at working together! An easy to learn, hard to master puzzle game.
UpBot Goes Up is an original puzzle game for Xbox Live Indie Games. It seems simple enough – press the A, B, X or Y buttons to move the DownBots, RightBots, LeftBots or UpBots in the direction they’re facing – but like all the best puzzle games it gets devilishly tricky by the end.
Creation of the game was started by LeFishy, Bateleur and myself at TIGJam UK – a game-making weekend for people from TIGSource.
- 60 levels split between three difficulties
- Shiny graphics
- Excellent music
- An Undo feature, to avoid annoying mistakes
- Colour-blind mode
- One-button mode (accessibility option)
Buy it on the Xbox Live Indie Games Marketplace – 240 MSP
Who needs screenshots when you have a trailer?
“A puzzle game in development for Xbox Live Indie Games.
All bots of the same colour must move at the same time, and only in the direction they’re facing. Move the bots, use them to push each other, travel through portals, and reach the launch pads!
- 60 levels split between three difficulties.
- Infinite undos, so no worries about spoiling a puzzle with a stupid mistake.
- Colour-blindness mode (seen briefly in this video).
- One-button mode.
There’s also a free Flash version of the game, containing 32 levels: http://www.kongregate.com/games/bateleur/upbot-goes-up“